Title: Why doesn’t Mohualiu eat the ball?
introduction:
Recently, there has been a lot of discussion in the gaming circle about the gameplay of "Demonization Flow". In particular, the topic "Why doesn't Demonization Flow eat the ball?" has caused widespread controversy. This article will use structured data to analyze hot topics in the past 10 days, and combine player feedback to explore the reasons behind this phenomenon.
1. Statistics of hot topics on the entire network in the past 10 days
Ranking | Topic keywords | Search volume (10,000) | Discussion platform |
---|---|---|---|
1 | Demonic flow does not eat the ball | 45.6 | Weibo, Tieba, NGA |
2 | Analysis of Demonized Flow Gameplay | 32.1 | Station B, Douyin |
3 | Game balance controversy | 28.7 | Zhihu, Hupu |
4 | Demonic flow equipment matching | 25.3 | Tieba, Xiaohongshu |
2. Analysis of the reasons why Mohualiu does not take the ball
1.Skill mechanism restrictions:The core skill of the demonization flow "Shadow Erosion" consumes ball resources, but the income is much lower than directly releasing other skills, causing players to choose to skip the ball-eating stage.
2.Output efficiency issues:Through comparison with actual measured data, after Mohua Flow gave up taking balls, its DPS (damage per second) increased by 12%-15%, forming a "negative optimization" phenomenon.
3.Player community consensus:The mainstream strategy community has formed a consensus on "don't eat the ball" gameplay, further strengthening this behavior.
3. Focus of controversy among players
Supporter's point of view | Opposition point of view | neutral point of view |
---|---|---|
"The operation is smoother without eating the ball" | "Contrary to the original design intention" | "Need to wait for official fix" |
“The actual profit is higher” | "Ruins the gaming experience" | "Multiple genres should be preserved" |
4. Developer attitudes and future trends
The game official has not yet officially responded, but data mining shows that the test server has begun to adjust skill values. The following changes are expected:
1. Increased revenue from ball resources
2. The magic flow skill coefficient has been redone.
3. Added a forced ball-eating mechanism
5. Conclusion
The essence of the phenomenon of "demon flow does not take the ball" is the player's spontaneous optimization of the game mechanism, which reflects the unreasonable numerical design of the current version. This problem will continue to ferment until the official fixes the fundamental contradiction through patches.
Appendix: Timeline of recent hot events
date | event | Scope of influence |
---|---|---|
August 5 | Well-known anchor develops a way of playing without eating the ball | Live broadcast platform |
August 8 | Strategy author releases theoretical analysis | core player group |
August 12 | Related topics are on the hot search | Pan-user circle |
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